Project Dagger is a level based Roguelike where you as the player
will journey through 12 total levels across 4 environments as you
attempt to return the lost Crown of Benevolence to the King of
You as the player start with nothing more than a crude club as you
fight your way through hordes of enemies, discover armor and
weapon chests to unlock new goodies, sacrificial chests to gamble
your health in return for rare items. Or leverage the special
abilities of your class against the enemies you run up against.
Randomly generated levels makes every run and every level
completely unique and different!
15+ different enemies, whether it's a skeleton running
into you with a TNT barrel, a one eyed flying demon shooting
lasers at you, or just a zombie whose out for your blood there
will be a ton of variety.
15+ different melee and ranged weapons including quirky and
unusual ones to add to your arsenal, each weapon will have
it's own utility and fun factor to make annihilating
everything in your path satisfying.
5+ different unlockable classes that add their own utility and
make gameplay even more interesting after hundreds of runs.
With 12 levels total per run, across 4 different environments.
Project Dagger is sure to make things interesting. Every
environment comes with new foes to face off against!
Run Based Gameplay
Play through a variety of environments and different times of
day against a wide variety of enemies. Each time you go on
your quest to return the Crown of Benevolence, your path will
be completely different!
Project Dagger began development in December of 2020. After taking
part in a Discord game jam. Inspired by games like Delver and
Nuclear Throne came a new R0guelike that focused on environmental
Project Dagger has gone through many revamps and has had a history
within a handful of different genres but overall settled on the
original vision of a Roguelike experience.
I am Alex Renard, a 21 year old game developer from Dallas, Texas,
I am the solo developer behind Project Dagger and have been doing
hobbyist game development for the past 11 years.
Originally started on Roblox and switched to Unity in 2015,
Project Dagger will be my first commercial release.